Commands
All the Champions commands are available through /champions
.
Command Guide
Syntax | Meaning |
---|---|
plain text | Enter this literally, exactly as shown. |
<argumentsName> | An argument that should be replaced with an appropriate value. |
[entry] | This entry is optional. |
Syntax
There are three instructions for /champion
which are summon
, egg
, and summonpos
.
summon <entity> [<tier>] [<affix>]
- Summons a champion entity.
egg <entity> [<tier>] [<affix>]
- Gives the command sender a spawn egg that spawns a champion entity.
summonpos <pos> <entity> [<tier>] [<affix>]
- Summons a champion entity at a location.
In order to summon a champion with NBT tags, use /summon
in combination with the Champions NBT tags.
Arguments
-
<entity>
: entity_summon- Specifies the entity to be summoned.
- Must be an ID of a summonable entity type.
-
<tier>
: int- Specifies the champion tier of the entity to be summoned.
- Must be a valid tier from a rank as specified in the
champions-rank.toml
configuration file.
-
<affix>
: [affix_identifier]- Specifies an affix to attach to the entity to be summoned.
- Must be an identifier of a registered [affix].
- Multiple space-delimited affixes can be specified.
-
<pos>
: vec3- Specifies the position to summon the entity. If not specified, defaults to the position of the command's execution.
- Must be a three-dimensional coordinates with floating-point number elements. Accepts tilde and caret notations.
Examples
- To summon a tier 3 champion spider entity with the Enkindling affix:
champion summon spider 3 enkindling
- To give a spawn egg that summons a tier 2 champion skeleton entity with random affixes:
champion egg skeleton 2
- To summon a tier 1 champion zombie entity with random affixes 10 blocks west of the current position of the executing sender:
champion summonpos ~-10 ~ ~ zombie 1